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PENNANT MODE:

MANAGER MODE:

ARRANGE:

DATA SECTION:

REFERENCE:

VITA VERSION:

PITCHER SKILLS:

ROWS 1-2: Every player will be rated in these fixed skills

Pinch 4 - When RISP, breaking ball levels + 1
Pinch 2 - When RISP, breaking ball levels - 1

VS LH Batters 4 - Fastball + 2, Control + 5, Stamina usage down
VS LH Batters 2 - Fastball - 2, Control - 5, Stamina usage up

Poise 4 - Hard to get into dizzy state even after giving up consecutive hits
Poise 2 - Easily become dizzy after giving up consecutive hits

Fastball Life 5 - Fastball appears much faster than actual speed
Fastball Life 4 - Fastball appears faster than actual speed
Fastball Life 2 - Fastball appears slower than actual speed

Spin 4 - Breaking balls break late
Spin 2 - Breaking balls break early

Quick 4 - When runner on-base, pitching motion is quicker
Quick 2 - When runner on-base, pitching motion is slower

Recovery 5 - In season mode, stamina recovers much faster after a game
Recovery 4 - In season mode, stamina recovers faster after a game
Recovery 2 - In season mode, stamina recovers slower after a game

Consistency 4 - Attributes do not go down as much when in bad conditions
Consistency 2 - Attributes go up or go down more than usual when in good/bad conditions

Durability 5 - Very difficult to get injured in-game
Durability 4 - Hard to get injured in-game
Durability 2 - Get injured easily in-game

ROWS 1-2:

Gyroball - Fastball and 2 seam fastball appear faster than actual speed

Euphus Pitch -

Heavy Ball - Batted ball does not fly easily

Light Ball - Batted ball flies easily

Escape Pitch - Mistake pitches would not appear in the middle of strikezone easily

Meatball - Mistake pitches would end up as meatballs in the center of strikezone easily

CHOKE ARTIST- In the final inning, or when a starter is leading and pitching in the 5th inning, Fastball - 2, Control - 10

Walk - when the count has 3 Balls, control - 20

STRONG FINISHER:
- For starter, 7-8th inning, Fastball + 2, Breaking Ball levels + 1, Control +5.
- In the 9th inning, Fastball + 4, Breaking Ball levels + 2, Control + 10

SLOW STARTER:
- For starter, in 1st inning, Fastball - 4, Breaking Ball levels - 2, Control - 13.
- In the 2nd inning, Fastball - 2, Breaking Balls - 1, Control - 7

Doctor K - When count has 2 Strikes, Fastball + 2, Breaking Ball levels + 1

Pick-off - Pick-off motion is faster

Release O - Pitcher has the same motion when throwing fastball & breaking balls

Quick Reaction O - Can field the ball more quickily after throwing a pitch

Winner Luck - When pitching, all hitters on own team will receive Power + 5

Loser Luck - When pitching, all hitters on own team will receive Power - 5

Angry - Will become angry after giving up hits and receive Control - 10

Fighting Spirit - Pitches will become heavier, hitter's Intimidation will not work, will not become dizzy easily

Poker Face - Doesn't show sign of fatigue or dizziness

Shoot Spin - Ball will become lighter, and pitches might have shoot movement

Allocate Power - When facing weak hitters, Fastball - 2, Breaking Ball levels - 1, Stamina usage down. (This is both a positive & negative skill)

Fluctuating / Wild Condition - Might randomly have Control - 20 in any inning

Intimidation - When appearing in relief, hitter receive Contact - 15, Power - 15

Guts O - When starting, attributes will not drop easily even when stamina is low

Cross Fire - When throwing to the opposite inside corners (ie, right hander throws to the inside corner of a left-handed batter), pitch will appear faster than actual speed

Hide Pitch O - The pitch cursor will appear a bit later than usual

Low Control O - Control will be better when pitching low in the zone