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GREEN (COMMON) SPECIAL SKILLS:

Green Skills are player tendencies that will be used when controlled by the CPU.

Note: The numbers in the middle column denote location in the . If none is listed then currently no players in the league possess that skill.

"O" = plus , for example "Mood O" = Mood +

ROW 1:

  Players Role - See "Player Roles" page for translations.

ROWS 2-6:

  Power Heavy: Uses power swing more often
  Contact Heavy: Uses contact swing more often
  Aggressive Hitting: Will often go after first pitch
  Conservative Hitting: Will not easily go after first pitch
  Aggressive Stealing: Will steal more freqeuntly
  Conservative Stealing: Will not steal often
  Aggressive Baserunning: Will try to go for the extra base
  Aggressive Defense: Will dive more frequently
(Hitter)

Unexpected (Lucky clutch hitter): Power becomes 80 if the at-bat is a chance to tie the game or take the lead in the following situations:

  • After the 5th inning, if game is scoreless.
  • After the 7th inning, if game is tied or own team is losing.

Note: Hitters with a power rating over 80 will not be affected in any way.

(Hitter) Good Eye: Will differentiate balls and strikes better
(Hitter)

Tackle: Runner will tackle the catcher and try to knock the ball out during a close play at home

(Hitter)

Break Up Double Play: Player will slide into 2B and disrupt a potential double play

 

Error: When RISP, fielder has a bigger chance of making an error

  Team Play O - Will go for sac bunts
  Team Play X - Will not tend to lay down sac bunts
 

(Team) Killer:

- When batting again this team, hitter will receive Contact +10, Power +10
- When Pitching against this team hitters will receive Contact -10 Power -5

Note: First 2 letters will vary because they are team name, last 3 text characters read "TeamKiller"

(Pitcher) Favors Fastball: Uses fastball more often
(Pitcher) Favors Breaking Ball: Uses breaking balls more often
(Pitcher) Tempo +: Will pitch at a crisp pace
  Left-side of mound: Pitcher will stand on the left hand side of the mount
  Right-side of mound: Pitcher will stand on the left hand side of the mount
(pitcher)

Changing Speed O : Fastball will appear faster than actual speed, while breaking balls will break later

 

Popularity: Cheers will be louder when appearing

 

Mood O : If player is in the game or on the bench, all teammates will receive Contact + 5 and Power + 5, and pitcher teammates will receive Contact + 5

 

Mood X : If player is in the game or on the bench, all teammates will receive Contact - 5 and Power - 5, and pitcher teammates will receive Contact - 5

(Pitcher)

VS Strong hitters O : when facing strong hitters, Fastball + 2, Breaking Ball + 1

(Hitter) Taunt Tactic: Catcher only, when opposing team has RISP, opposing batter receives Contact - 5, Power - 5
(Hitter) Double Play Prone: Bottom hit cursor becomes bigger with runner on 1st