GREEN (COMMON) SPECIAL SKILLS:
Green Skills are player tendencies that will be used when controlled by the CPU.
Note: The numbers in the middle column denote location in the . If none is listed then currently no players in the league possess that skill.
"O" = plus , for example "Mood O" = Mood +
ROW 1: |
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Players Role - See "Player Roles" page for translations. | |
ROWS 2-6: |
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Power Heavy: Uses power swing more often | |
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Contact Heavy: Uses contact swing more often | |
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Aggressive Hitting: Will often go after first pitch | |
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Conservative Hitting: Will not easily go after first pitch | |
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Aggressive Stealing: Will steal more freqeuntly | |
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Conservative Stealing: Will not steal often | |
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Aggressive Baserunning: Will try to go for the extra base | |
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Aggressive Defense: Will dive more frequently | |
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(Hitter) | Unexpected (Lucky clutch hitter): Power becomes 80 if the at-bat is a chance to tie the game or take the lead in the following situations:
Note: Hitters with a power rating over 80 will not be affected in any way. |
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(Hitter) | Good Eye: Will differentiate balls and strikes better |
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(Hitter) | Tackle: Runner will tackle the catcher and try to knock the ball out during a close play at home |
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(Hitter) | Break Up Double Play: Player will slide into 2B and disrupt a potential double play |
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Error: When RISP, fielder has a bigger chance of making an error |
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Team Play O - Will go for sac bunts | |
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Team Play X - Will not tend to lay down sac bunts | |
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(Team) Killer: - When batting again this team, hitter will receive Contact +10, Power +10 Note: First 2 letters will vary because they are team name, last 3 text characters read "TeamKiller" |
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(Pitcher) | Favors Fastball: Uses fastball more often |
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(Pitcher) | Favors Breaking Ball: Uses breaking balls more often |
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(Pitcher) | Tempo +: Will pitch at a crisp pace |
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Left-side of mound: Pitcher will stand on the left hand side of the mount | |
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Right-side of mound: Pitcher will stand on the left hand side of the mount | |
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(pitcher) | Changing Speed O : Fastball will appear faster than actual speed, while breaking balls will break later |
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Popularity: Cheers will be louder when appearing |
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Mood O : If player is in the game or on the bench, all teammates will receive Contact + 5 and Power + 5, and pitcher teammates will receive Contact + 5 |
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Mood X : If player is in the game or on the bench, all teammates will receive Contact - 5 and Power - 5, and pitcher teammates will receive Contact - 5 |
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(Pitcher) | VS Strong hitters O : when facing strong hitters, Fastball + 2, Breaking Ball + 1 |
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(Hitter) | Taunt Tactic: Catcher only, when opposing team has RISP, opposing batter receives Contact - 5, Power - 5 |
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(Hitter) | Double Play Prone: Bottom hit cursor becomes bigger with runner on 1st |