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PENNANT MODE:

MANAGER MODE:

ARRANGE:

DATA SECTION:

REFERENCE:

VITA VERSION:

HITTER SKILLS:

ROWS 1-2: Every player will be rated in these fixed skills

Chance 5 - When RISP, Contact + 15, Power + 10
Chance 4 - When RISP, Contact + 8, Power + 5
Chance 2 - When RISP, Contact - 8, Power - 5
Chance 1 - When RISP, Contact - 15, Power - 10

VS LH Pitcher 5 - When pitcher is lefy, Contact + 15, Power + 10
VS LH Pitcher 4 - When pitcher is lefy, Contact + 8, Power + 5
VS LH Pitcher 2 - When pitcher is lefy, Contact - 8, Power - 5
VS LH Pitcher 1 - When pitcher is lefy, Contact - 15, Power - 10

Durability 5 - Very difficult to get injured in-game
Durability 4 - Hard to get injured in-game
Durability 2 - Get injured easily in-game

Steal 5 - Speed goes up when stealing, opposing pitcher Control - 10, Stamina usage up
Steal 4 - Speed goes up when stealing
Steal 2 - Speed goes down when stealing

Baserunning 4 - Speed goes up when baserunning (but not when stealing)
Baserunning 2 - Speed goes down when baserunning (but not when stealing)

Throwing 4 - Fielder is better at throwing to the 4 bases and cut-off man
Throwing 2 - Fielder is worse at throwing to the 4 bases and cut-off man
Consistency 4 - Attributes do not go down as much when in bad conditions
Consistency 2 - Attributes go up or go down more than usual when in good/bad conditions

ROWS 3-6: Individual (non-fixed) Special Skills

Average Hitter - When using contact swing, easier to get a line drive

Power Hitter - When using power swing, easier to hit a homerun

Opposite Field Power - When using power swing, power is not easily lost when ball is hit to opposite field

Pull Hitter - When using power swing and pulling the ball, power goes up

Opposite Field Hit - When hitting to the opposite field, the ball will drop in fair more easily

Multi-hit - If the same batter gets 2 hits in one game, Contact + 10, Power + 5

"Sticky" Hitter - When a batter has 2 strikes, contact + 10

Bunt Master - Bunted ball is very slow, will be groundball easily

Bunt O - Bunted ball is slow, will be groundball easily

Infield Hit O - Running speed from home to first is increased

First Pitch O - Before strike 1 is thrown, Contact + 10, Power + 5

Chance Maker - If no one is on base, Contact + 10, Power + 5

Strikeout - When a batter has 2 strikes, Contact - 20

Bases Loaded (hit) - When bases loaded, Contact + 15
Bases Loaded (power) - When bases loaded, Power + 15

* Both are displayed the same way in the data screen, click for the explanation to see if that hitter is the (Hit) or the (Power) variety

Walk-off (hit) - Walk-off situation (must be RISP), Contact + 15
Walk-off (power) - Walk-off situation, Power + 15

* Both are displayed the same way in the data screen, click for the explanation to see if that hitter is the (Hit) or the (Power) variety

Comeback O - From the 7th inning on, if team is losing, Contact + 15, Power + 15

Pinch Hitter O - When pinch hitting, Contact + 15, Power + 15

High Ball Hitter - When hitting a ball high in the strikezone, the speed of the swing (or maybe it's the speed of the batted ball?) goes up

Low Ball Hitter - When hitting a ball low in the strikezone, the speed of the swing (or maybe it's the speed of the batted ball?) goes up

Head-sliding (1B) - Runner head-slides into 1B on close plays
Head-sliding (2B/3B/Home) - Runner head-slides into 2B/3B/Home on close plays

* please note that both Head-slidings are displayed the same way in the data screen,
user must click for the explanation to see if that hitter is the (1B) or the (2b/3B/home) variety

Intimidation - Opposing pitcher Fastball - 2, Control - 10, Stamina usage up

Veteran Presence - From the 7th inning on, if team is losing in a close game by 2 runs or less, if bases are empty, or RISP, easier to get a line drive with the contact swing

Laser Beam

Defense Master - On defense player will use a variety of techniques

Block O - Catcher only, will block the plate against runners who use tackle

Catcher OO - Catcher only, pitcher control + 10, stamina usage down

Catcher O - Catcher only, pitcher control + 5, stamina usage down

VS Ace O - When facing an ace-level pitcher, Contact + 10, Power + 10