HITTER SKILLS:
ROWS 1-2: Every player will be rated in these fixed skills |
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Chance 5 - When RISP, Contact + 15, Power + 10 |
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VS LH Pitcher 5 - When pitcher is lefy, Contact + 15, Power + 10 |
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Durability 5 - Very difficult to get injured in-game |
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Steal 5 - Speed goes up when stealing, opposing pitcher Control - 10, Stamina usage up |
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Baserunning 4 - Speed goes up when baserunning (but not when stealing) |
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Throwing 4 - Fielder is better at throwing to the 4 bases and cut-off man Throwing 2 - Fielder is worse at throwing to the 4 bases and cut-off man |
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Consistency 4 - Attributes do not go down as much when in bad conditions Consistency 2 - Attributes go up or go down more than usual when in good/bad conditions |
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ROWS 3-6: Individual (non-fixed) Special Skills |
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Average Hitter - When using contact swing, easier to get a line drive |
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Power Hitter - When using power swing, easier to hit a homerun |
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Opposite Field Power - When using power swing, power is not easily lost when ball is hit to opposite field |
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Pull Hitter - When using power swing and pulling the ball, power goes up |
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Opposite Field Hit - When hitting to the opposite field, the ball will drop in fair more easily |
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Multi-hit - If the same batter gets 2 hits in one game, Contact + 10, Power + 5 |
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"Sticky" Hitter - When a batter has 2 strikes, contact + 10 |
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Bunt Master - Bunted ball is very slow, will be groundball easily |
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Bunt O - Bunted ball is slow, will be groundball easily |
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Infield Hit O - Running speed from home to first is increased |
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First Pitch O - Before strike 1 is thrown, Contact + 10, Power + 5 |
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Chance Maker - If no one is on base, Contact + 10, Power + 5 |
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Strikeout - When a batter has 2 strikes, Contact - 20 |
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Bases Loaded (hit) - When bases loaded, Contact + 15 * Both are displayed the same way in the data screen, click for the explanation to see if that hitter is the (Hit) or the (Power) variety |
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Walk-off (hit) - Walk-off situation (must be RISP), Contact + 15 * Both are displayed the same way in the data screen, click for the explanation to see if that hitter is the (Hit) or the (Power) variety |
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Comeback O - From the 7th inning on, if team is losing, Contact + 15, Power + 15 |
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Pinch Hitter O - When pinch hitting, Contact + 15, Power + 15 |
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High Ball Hitter - When hitting a ball high in the strikezone, the speed of the swing (or maybe it's the speed of the batted ball?) goes up |
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Low Ball Hitter - When hitting a ball low in the strikezone, the speed of the swing (or maybe it's the speed of the batted ball?) goes up | ||
Head-sliding (1B) - Runner head-slides into 1B on close plays * please note that both Head-slidings are displayed the same way in the data screen, |
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Intimidation - Opposing pitcher Fastball - 2, Control - 10, Stamina usage up |
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Veteran Presence - From the 7th inning on, if team is losing in a close game by 2 runs or less, if bases are empty, or RISP, easier to get a line drive with the contact swing |
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Laser Beam | ||
Defense Master - On defense player will use a variety of techniques |
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Block O - Catcher only, will block the plate against runners who use tackle |
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Catcher OO - Catcher only, pitcher control + 10, stamina usage down |
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Catcher O - Catcher only, pitcher control + 5, stamina usage down |
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VS Ace O - When facing an ace-level pitcher, Contact + 10, Power + 10 |