MANAGER MODE COMMANDS CHART:
     Here's what we have so far taking notes while playing. This is a work in progress, and the strength of any advantage may vary (we'd need the official strategy guide to determine that) but here's the basic rundown...
    
      
        | GENERAL NOTES ON PITCHING: Pitch Low: (Get outs via contact easily)Pitch High: (Get strikeouts easily)
 Pitch Inside: (Beats "Go Opposite Field")
 Pitch Outside: (Beats "Pull")
 Throw Balls: (Decreases the hitter's chance of getting a hit)
 WIN / LOSE COMBINATIONS: Note: For simplicity  "Push" is short for "Hit to Opposite Field".
 Pitch Low < Contact, BuntPitch Low > Power & Patient
 Pitch Low = Push & Pull
 
 Pitch High > Patient
 Pitch High < Power
 Pitch High = Contact, Pull & Push
 
 Pitch Inside > Contact, Push & Patient
 Pitch Inside < Pull & Power
 
 Pitch Outside > Power & Pull
 Pitch Outside < Push, Patient
 Pitch Outside = Contact, Bunt
 
 Throw Balls > Power
 Throw Balls < Patient & Contact
 Throw Balls = Pull & Push
 
 Bunt Defense > Bunt
 Bunt Defense < Power
 Bunt Defense = Pull, Push & Contact
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        | REFERENCE OF DIRECT IN-GAME TRANSLATIONS:When hitting:
 Top Row:
 1. Contact Swing (Beats "Pitch Low")
 2. Power Swing (Beats "Pitch High")
 3. Pull (Beats "Pitch Inside")
 4. Go Opposite Field (Beats "Pitch Outside")
 
 Bottom Row:
 5. Be Patient (Beats "Throw Balls")
 6. Hit and Run
 7. Sac Bunt/Bunt for hit/Squeeze
 8. Steal
 
 When pitching:
 
 Top Row:
 1. Pitch Low (Get outs via contact easily)
 2. Pitch High (Get strikeouts easily)
 3. Pitch Inside (Beats "Go Opposite Field")
 4. Pitch Outside (Beats "Pull")
 
 Bottom Row:
 5. Throw Balls (Decreases the hitter's chance of getting a hit)
 6. Intentional Walk
 7. Bunt Shift
 8. Be Alert for Steal
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